APEX Legends: Mini-Gaid in arms

In the new APEX Legends shooter, a large number of various weapons that can be found in buildings and complexes, but the right choice of weapons gives you victory, and not the right, accordingly, the defeat. It is suitable for your class and game style. Therefore, below you can familiarize yourself with the list of weapons, the value of damage and the types of ammunition.

devices

devices will give your weapons bonuses, for example, the best control or increase in damage to head. There are five types of devices:

- Appeal: improves weapon management, makes it possible to quickly switch between weapons. In addition, it reduces the direction of aiming when hovering to the target.

- the barrel: reduces the return

- store: increases the capacity of ammunition. After rebooting, reboot the store. In addition, it increases the rate of fire of the weapon.

- optics: the optical sight can be of different scaling, and the versions of Digital Threat Selects the enemy in red.

- unique devices that are available only for a few types of weapons. They include: hop-up- reduces the spread of shells, gives you a denser group and increase your effective range; Skullpiercer Rifling, which increases damage when firing in the head.

Not every weapon can use any type of device, the manual describes below which devices are applied to a specific weapon.

assaults Rifles

R-301 Carbine

Fast arrow, fully automatic assault rifle, which can also shoot In a single shot mode. It is very accurate, with a return profile that spreads vertically up and a little to the right. The store has 18 rounds.

Damage: 14 for a shot in the body, 28 for a shot in the head.

body kit: shop, optics, butt and trunk.

Type of ammunition: light ammunition

vk-47 Flatline

fully automatic rifle, more powerful than R-301 Carbine but with greater dedication. It also has a single fire mode. The store has 20 rounds.

Damage: 16 for a shot in the body, 32 for a shot in the head.

body kit: shop, optics and butt.

type of ammunition : heavy ammunition.

The assault rifle, which launches three rounds by default, with a small vertical return during each explosion. You can also switch it to single shooting mode. With 36 damages for a shot in the head, this is the most serious assault rifle in Apex Legends.

Damage: 18 per shot in the body, 36 for a shot in the head.

Brook, optics , barrel, butt.

type of ammunition: heavy ammunition.

submachine guns (SMG)

r- 99 SMG

High -acting SMG with low damage. The store has 18 rounds.

Damage: 12 for a shot in the body, 18 for a shot in the head.

body kit: shop, optics, trunk and butt.

Type of ammunition: light ammunition.

alternator SMG

Fully automatic double -barrel SMG with a small vertical return. The store has 16 rounds.

Damage: 13 per shot in the body, 19 for a shot in the head.

body kit: shop, optics, trunk and butt.

Type of ammunition: light ammunition.

prowler burst pdw

serial fire SMG, which takes five shots at a time, with 20 cartridges in each store. You can equip it with the SELECTFIRE Receiver, which will allow you to shoot in fully automatic mode. It looks like P90.

Damage: 14 on a shot in the body, 21 on a shot in the head.

body kit: shop, optics, butt and under -barrel device (Selectfire Receiver).

type of ammunition: heavy ammunition.

pistols

re-45 Auto

A fast -acting automatic gun with a low level of damage with return. The store has 15 light cartridges.

Damage: 11 for a shot in the body, 16 for a shot in the head.

body kit: trunk, store and optics.

Type Ammunition: light ammunition.

p2020

A light gun with 10 rounds in the store. He has very little recoil at a fast shot.

Damage: 14 for a shot in the body, 21 for a shot in the head.

body kit: Optics and store.

Type of ammunition: light ammunition.

wingman

This revolver of a single shot. This is the most powerful gun, although it shoots slowly, and you will have to wait until the return is dropped between the shots. You can attach a special device to further increase damage in the head in the head.

Damage: 45 per shot in the body, 90 for a shot in the head.

body kit: optics, store and unique Hop-up device (Selectfire Receiver).

type of ammunition: heavy ammunition.

Hand machine guns (LMG)

Devotion

Automatic Land machine gun with rate of fire. It has a high return (up and left), but you can equip it with a HOP-up device to make it more stable. The store accommodates 44 cartridges.

Damage: 17 per shot, 34 per shot in the head.

body kit: Option, optics, trunk and sub-barrel device Hop-Up.

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Type of ammunition: energy ammunition.

m600 Spitfire

A fully automatic machine gun that shoots heavy ammunition. He inflicts more damage than Devotion, but not so fast. Its return spreads vertically, then to the left, then to the right.

Damage: 20 per shot in the body, 40 for a shot in the head.

body kit: trunk, optics, store and butt.

type of ammunition: heavy ammunition

sniper rifles

g7 scout

The only sniper rifle that uses light bullets, the G7 Scout is also a sniper with the least damage in the game, which inflict 60 damage per shot. Each store has ten rounds, and there is a built -in compass on the rear display, which tells you which direction you are in.

Damage: 30 per shot in the body, 60 per shot.

body kit: barrel, optics, store and butt.

type of ammunition: light ammunition.

Longbow Dmr

slowly shooting semi -automatic sniper. She shoots fewer cartridges per second than the G7 Scout, but inflicts more damage thanks to her heavy ammunition.

Damage: 55 per shot in the body, 110 for a shot in the head.

body kit: barrel, optics, shop, butt and hop-up (Skullpiercer Rifling).

type of ammunition: heavy ammunition.

triple take

One of the most interesting APEX tools is an energy sniper. which makes three shots on a horizontal line with a slight scatter. Its rate of fire is comparable to the Longbow DMR, but causes much greater damage. The store accommodates 15 rounds.

Damage: 23 for a shot of bodies (69, if you connect with all three shots), 46 per shot (up to 138 for pressing the trigger).

Body kit: ACCOMPTIC, Optics and sub-facilities.

type of ammunition: Energy ammunition.

Shotgan

eva- 8 Auto

Automatic drum type shotgun with constant rate of fire, shooting nine rounds at a time. Its return spreads slightly up and left.

Damage: 7 to a shot (63 for full distribution), 10 on a shot (up to 90 for distribution). Optics.

Type of cartridges: shotgun.

Peacekeeper

The slowest of three. It launches 11 rounds in the form of a star, and you can reduce the size of this spread using a sub -stem.

Damage: 10 per shot (110 for full distribution), 15 per shot (up to 165 for distribution) .

body kit: shop, optics and hop-up (under-barrel).

type of cartridges: shotgun

mozambique shotgun

is already called the worst weapon in the game, Mozambique Shotgun - a pistol with a triple barrel, shooting three bullets in a triangular distribution. It must be reloaded every three shots.

Damage: 15 per shot in the body (45 for full move), 22 for a shot in the head (up to 66 per shot). and optics.

type of cartridges: shotgun.

Legendary weapons

two types of weapons presented below can only be found in stocks and they will not use the usual types of cartridges.

Mastiff Shotgun

A powerful semi -automatic shotgun shooting 8 rounds. He inflicts 36 units of damage for each cartridge - this is a maximum of 288 if you shoot in the head with all the cartridges.

Damage: 18 per shot in the body (144 for full move), 36 per shot (up to 288 per shot).

body kit: no.

type of ammunition: legendary (not subject to replenishment). Strong>

The legendary sniper rifle with a bolt mount, equipped with an adjustable optical sight, which can be switched between 6-fold and 10-fold increase. It goes only with 12 cartridges.

Damage: 125 for a shot in the body, 250 for a shot in the head.

body kit: no.

type of ammunition: legendary (legendary ( not subject to replenishment).

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